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Project's communication

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3. The interactive DVD which offers additional visual content and movies about the whole project with its backstage.
It is particularly focused on the virtual exploration of Villa of Livia at Prima Porta.

4. A virtual island in Second Life (www.secondlife.com) which provides a partial view of the villa optimised for the virtual world in order to test the processes of cultural learning in a collective space where more than one user can interact simultaneously.

5. The webGIS technology provides a general overview thanks to the information system GIS, the spatial georeferenced data spread and shared by the virtual community.

The project aims to create a rich and level differentiated communication system with a cultural, historical and archaeological content for different audiences and it gave the following outputs:

1. The virtual application inside the Museo Nazionale Romano Terme di Diocleziano which provides four interactive platforms each connected to a screen and a stereoscopic installation connected to the main screen intended for the audience.

2. The printed monograph which re-examines the case of Villa of Livia with a new methodological approach considering the combined technologies used in field, the reconstructions of the landscape and the ancient structures. It also suggests a different interpretation according to the cybernetic codes of virtual archaeology.

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